"Gaming" Posts
SXSW Preview Day 1: Hit the Ground Running
SXSW Interactive opens its doors officially Friday, March 9. And one of the ladies best equipped to kick things off will take the stage at 2 p.m. Friday. In Battle for the User Soul: Gamification’s Dark Side, user advocate and former game developer Kathy Sierra will look at how games have become a way to bribe people to engage or join a community as opposed to helping users do what they really want to do.
Cashing Out: Week of December 11th – 17th 2011 in Online Marketing News
Zynga’s IPO less than stellar
Social gaming company Zynga made its stock market debut December 16, and its disappointing performance has led some, like Mashable, to question whether the the IPO signals “the end of the social media bubble. 
Virtual Goods Show Potential, Haven’t Yet Crossed The Chasm
With 350 million users playing social games on Zynga alone, and over 68 million social gamers in the U.S., the social gaming world looks to hold the potential for vast wealth. eMarketer expects the U.S. virtual goods market, which …
Mobile Games Move Toward Freemium
A new strategy is emerging in the pricing of mobile games, and it appears to be working. With a focus shifted toward generating revenue in the long-term, the most lucrative mobile games are going freemium, offering the app for free …
Leveraging Virtual Goods for The Greater Social Good
Many people have been touched by the recent and ongoing tragedies following the 9.0 earthquake in Japan. Personally I have been shocked and saddened by the devastation with family members temporarily displaced due to the events and relatives in Japan …
CityVille’s Numbers May Be Record Breaking But Zynga Faces Harsh Reality
Social gamers might be excited by Zynga’s CityVille hitting a record number of users. Investors might by excited by CityVille’s potential revenue. Both may be interested in the impact CityVille could have on the virtual goods market. With a record …

